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Tomb raider angel of darkness
Tomb raider angel of darkness













tomb raider angel of darkness

The difference in filtering methods causes the flickering effect by which we have been bothered, and could be fixed via a patch from EIDOS though, ATI reports that EIDOS is unwilling to do so. Since TRAOD only requests anisotropic filtering be done on texture minification, NVIDIA does anisotropic filtering just fine while ATI doesn't do anisotropic filtering on magnification. NVIDIA hardware requires that magnification be done using the same filtering method as minification. ATI supports using a separate filtering scheme for texture magnification (filtering when the screen pixels are smaller than texels) and minification (filtering when the screen pixels are larger than texels). We can see the same thing in the frame with anisotropic filtering and antialiasing turned on.Īgain, ATI does a better job at antialiasing in this game than the NVIDIA card.Īlso, ATI has helped us track down the motion issue that we've been seeing on their cards. We can see, however, that the ground on the ATI card has more lighting effects. If you have a nVidia card, you can use nVidia Inspector Įxtract TRAOD_P4.exe and replace (backup the original just in case) on bin folder.Tests here were too tricky to get close enough to the same frame on both cards for a difference image.

tomb raider angel of darkness

If the game runs too fast, use a fps limiter to cap the game to 60fps. Render Targets: All enabled (except nVidia Shadows, it breaks shadows actually)ĭisabled (there is a rare issue with mouse and cinematics).Textures: Highest possible (if you have a middle graphic card or better).Options: All enabled (VMR9 is the most important).Screen Res: Select your resolution with 60fps.Originally posted by TsK|Xumari:Those are the proper settings on Configuration Utility (from Launcher > Settings):















Tomb raider angel of darkness